Recently the Warlords preorder hit, and with it came a deluge of instant level 90s flooding LFR queues with the dumbest play in recent memory. I saw an Enhancement Shaman who’s highest dps attack was lightning bolt and a resto shaman who’s highest hps ability was Healing Wave. I died a little. It’s not like Icy Veins is more than a google search away. <shrug> Alas, that’s too much effort for the average player apparently. Let’s talk about what an instant level 90 means for the game.
Accessibility
In BC, a new player had 60 levels to muscle through before they could start on the expansion’s content, unless they started as one of the new races. In Wrath, they had another 10 levels and a whole other continent to quest through before they could start the good stuff. This probably explains a good bit of the popularity of the DK who started at 55. Each expansion adds another bundle of levels a new player needs to grind through and a new set of zones to navigate. Of course the amount of xp required for each level has been reduced several times over the years. Still, the daunting task of leveling a new player’s first toon from 1 to max is becoming ever more daunting with each passing expansion. This continually makes it harder for a new player to commit the cash to buy all the necessary expansions to get started. Having an instant high level character means new players have no worries about the trek to max. They start there!
The upside: New players have no excuse to buy the game. Our friends and coworkers are no longer safe from our recruiting efforts. This may help to slow the inevitable population decline soon to follow during the long wait for Warlords. Perhaps this explains the fortunate timing of the preorder; i.e. right after they announce a fall release for Warlords (a solid year with no new content).
The downside: New players are inexperienced. They haven’t played their insta-90 at max level before and probably haven’t raided before at all. Raid guilds are going to need to train them from the ground up.
My read on it; the upside outweighs the downside here. New players are a necessity for the health of the game. And you just aren’t going to get new people to slog 100 levels before they can raid. That’s too big of a number!
How much do you really learn about your character during leveling?
When leveling a new toon, it always strikes me how differently they are to play at max level compared to leveling them. If you quest to level and you end up raiding as a dps, then it would be most similar. But if you happen to be a tank or a healer at max level and quested to level up, your end-game playstyle has almost nothing to do with your leveling playstyle. The difference is on par with trying out a new talent specialization. You’ve only played as a resto druid but feel like giving tanking a whirl? Ok, try out your new bear spec on a dummy, maybe do some normal 5-mans, or better yet, proving grounds. Proving Grounds do a great job of acclimating you to the new role. Or they would, if insta-90s bothered with them at all.
That’s the good news; with proving grounds becoming a requirement for random heroic queues, insta-90s are going to have no choice but to learn their new spec. Too bad it’s not a requirement now. That would make LFRs far less painful than they are currently. Or would it? How much of the current LFR debacle is because boosters are inexperienced and how much of it is because, as always, players don’t care enough to put in a real effort? The world may never know.
My position is this; leveling teaches you nothing about your character that can’t be learned better from a google search and a Proving Ground.
Is this “dumbing the game down”?
Many forum QQ posts about the boosts carry an indignant ere. Almost as if a character being instantly boosted somehow diminishes their own efforts. I have a few problems with this line of thought though.
1. Leveling is not hard. It can be done by anyone. Making it to max level, even with no heirlooms, requires little time compared to what it used to require, and it requires almost no skill whatsoever. Making it to level cap is not an achievement. It wasn’t hard during vanilla either (I did it with two toons). It was tedious and time consuming.
2. Tedium does not equal depth. To make the argument that not having to level dumbs the game down is to make the argument that the leveling experience adds true depth to the game. I would contend that it does not. There is no challenge or finesse required to follow the dots on your minimap from hub to hub. Healing a raid requires finesse. Tanking a boss requires finesse. DPSing a raid encounter requires finesse. PvPing effectively requires finesse. Leveling does not.
3. The real game begins at max level. This is an old MMO adage that remains true. Your day-to-day playstyle while leveling bears almost no similarities at all to what your day-to-day playstyle is like after you reach max level. This is where any true challenge awaits. On the contrary, allowing players to skip leveling funnels them toward the challenging content faster, eliminating a ton of easy content for them and sending them straight at challenges. If anything, this makes the game more challenging.
Do we even need levels?
This is the real question I think. What are levels even for in a modern MMO? In the old days, a huge portion of your playtime was spent leveling to max level. In fact, there wasn’t much to do at max level in old-school games like SWG; some pvp, a few pve encounters. For me, it wasn’t long at max level before I wanted to try a new template out and so I started leveling again. The genre is no longer like that. There is a ton of stuff to do at endgame now. In fact there are a ton of things that you can’t do while leveling but can do at max level. I’ve made this point before but it bears repeating. At MoP’s launch, my shaman was level 85. In three days, he was level 90. Three days! How much of a difference would it really have made if at the MoP launch, I logged in to find my character level 90? It would have meant three more days at max level for me. That’s it!!
No, the truth is, we see leveling as necessary because it’s always been a part of our MMO. No other reason. Just because it’s always been there. If it was removed tomorrow and everyone was just effectively level 90 at character creation, the game would be basically unaffected. You would still have braindead masses filling LFR queues until Proving Grounds became a requirement, just like we did before the boosts were active. The power level jump from level 89 to level 90 is smaller than the power level jump from 90 in blues to 90 in Heroic Tier 16 gear anyway.
This has been attempted to varying degrees by other games already. In GW2, you can pvp at max level from the get-go. You didn’t see QQ about this from the GW2 community because it started like this from launch. It’s always been done that way. As Blizzard continues to erode the importance and necessity of the leveling experience, players will continue to QQ. But what they’re really QQing about is that it’s always been done a certain way and now it’s being done differently.
Change isn’t always a bad thing. I think this is actually a good thing.
>luvbacon<
P.S. thanks to Stoic – Zul’jin US, for my epic Hearthstone card.