Well folks, I’m as astonished as the rest of the internet, but Blizzard has announced September as the earliest possible release date for WoD and as late as December. Unless some content is added, this will give us the largest span without new content in the history of WoW (check the dates you ICC naysayers). The surprising thing for me though is that Blizzard isn’t really speaking to the fact that something huge must have changed since Blizzcon’s talk of “You’ll be amazed by how much is already done”. In fact, throughout MoP there has been a lot of talk about faster content updates. I’d like to talk through some of the implications of this announcement.
Faster Content
This is the part that bothers me. We all enjoyed the idea of faster content while it was being touted as a prime feature of MoP. Admittedly, we had no time to get bored thus far. But my guild didn’t even kill the Sha of Fear Heroic before ToT was released. We, like most average to slightly above average guilds had just barely cracked into the heroic bosses of tier 14 and BOOM, here comes ToT. I know there are many guilds out there that were done with Heroic Sha of Fear and were parked waiting for the next patch, but completion rates don’t lie. Most raiders fall into my camp. My guild could have happily trudged along in tier 14 for another two to three months, easily. Maybe more. Months later, we were all now merrily toiling away in ToT. My guild was farther along this time. We had about half the tier cleared on heroic when ToT was released. But again, we could have easily stayed in ToT another month or two while we mopped up (*giggle*) the remaining heroic bosses. Let’s add those two spans together. Assuming Blizz had waited another three months to release ToT and another two months to release SoO……we’d have five less months of slogging through SoO before WoD is released, which would have made it the shortest stint between a final patch and an expac in WoW history. Incidentally, this whole year+ fiasco was predicted in multiple forum posts while the patches were being machine-gunned out.
As it stands, we are staring a solid year with no content updates in the face, all in the name of faster content updates <——- irony. Five months of downtime is a pretty steep price to pay for a bullet point. My concern here is for the stability of my guild, as well as all the other guilds that form the WoW community. As burnout sets in, filling raid slots is going to become a big problem. Between ICC and Cata, the guild I was in disintegrated and the server I was on went from a constant bustle to a ghost town. The server has stayed that way until now too, necessitating a server transfer.
Who was Blizzard pacing this fast content for? It wasn’t my guild, or the average guild. It was for the best of the best hardcore guilds who, now that they’ve killed Heroic Garrosh, are all unsubbing until WoD as a thank you for Blizzard’s deference. The rest of us peons are left in the unenviable position of trying to fill out 25 raid slots with a playerbase that has checked out mentally until WoD because of the enormous stretch of time ahead.
Blizz, I love you baby but please learn from this. It’s the third time we’ve had a huge gap between the last patch and the expac, each time taking a bigboy bite out of our playerbase. Playerbase isn’t even my real issue though. Each time this has happened, it has cost me many good friends who no longer play the game. These friends are why I log in. You are eroding the thing that keeps me logging in. Please, for the love of the old gods, learn your lesson!
Rushed Content
The two counterarguments to the forum QQ I see is “but you don’t want them to rush it out, do you?” or “go ahead and unsub. Nothin’ wrong with a break.”. No, I don’t want Blizzard to rush it out. They should make sure they have a solid expac ready to ship before they ship. But no one asked them to rush it. Anyone can see that there are a lot of enormous systemic changes to the game slated for WoD. Common sense dictates this will take some time. Again, the problem the players have is twofold.
1. If the development cycle is going to end up longer than it has ever been, please do not talk about releasing content faster throughout the expansion.
2. We would all much rather wait a little longer for individual patches than to wait a year+ for the expansion.
No one benefits from rushing out content. That’s not what the players are asking. In fact, the players aren’t asking for anything at all. They are just trying to bring to light the fact that Blizzard ‘made love to the canine’ this time. Many feel lied to because of the talk as recently as Blizzcon implying that the release will be sooner than it has been in the past. At least with the previous two pre-expac lulls, Blizzard had not talked for the entire expansion up to that point about faster content, then announced at Blizzcon that the expac was farther along than we think, only to release a year after the previous patch (at the earliest).
My point here is this, the ship has sailed. It is too late now to rush any content out. We’re all going to have to just deal with a year+ of SoO and Blizzard will have to just take the time they need to make something good.
As to “go ahead and unsub. Nothin’ wrong with a break.” Yes! There is! The ‘something’ wrong with a break is that it will leave the guilds left behind decimated and struggling to progress. That’s a big problem! Especially when it could have easily been avoided this time.
What Does It All Mean?
What can we expect over the next six months? Well, I expect the completion rates to slow down considerably and for recruiting to become harder and harder until late summer, when it will pick up slightly. That is, unless Blizzard announces a release later than September. In which case it will run into large console releases, giving players even more reason to stay unsubbed. This delay could be a huge coupe for a couple competing MMOs out there. Namely, The Elder Scrolls Online and Wildstar. I tried the beta for ESO and wasn’t really terribly impressed. However, I am told that the experience greatly opens up at slightly later levels. I would expect many players will give it a go now that the SoO wind has been taken out of our collective sails. The real danger for WoW though is Wildstar. Wildstar has an art style that is very clearly in the same vein as WoW. It has a colorful and diverse setting as apposed to the more standard setting of ESO. Lastly, the Wildstar devs seem to have avoided the pitfall that has plagued every new MMO released in recent memory. They are focusing heavily on the endgame, including providing several different options for progression for different types of players. Let’s be honest, every game that has been proclaimed as the WoW-killer has failed to make a significant impact. This is all due to the developers succumbing to the temptation to backburner end-game in favor of early game. A fatal mistake. End-game comes faster than anyone would guess and if there’s nothing their for the first few hardcore players who make it, they will loudly make this fact known, scaring off many of those who hadn’t even made it to max level yet. SWTOR, WAR, GW2; they all slipped on this same banana peel. Wildstar is clearly avoiding it. How will WoW fair during the longest content lull in it’s history against a triple A MMO with an interesting setting and action oriented combat who is not tripping itself out of the gate with no endgame?
We shall see.
>luvbacon<