I’ve noticed something, peeps. Something a little odd and perhaps a bit disheartening about Warlords of Draenor. Are we actually getting anything new? You’ll respond “Garrisons, Luvbacon, you absent-minded twit of a goblin!” and I’ll respond “Rascist! Garrisons look like they could be interesting, but is it going to be something that will really and truly hold our collective attention and cause those boxes to fly off shelves? I don’t see that happening.” This is the first expansion without several major additions to the game…..EVER! Maybe this doesn’t bother you, but it bothers me. Let’s take a walk down memory lane. I’m going to rate each expansion based on three criteria. 2 possible points for expansion identity and theme, 2 possible points for Quality of life and improvements, and 3 possible points for new features (ignoring anything low impact. I’m thinking classes, races, etc.), for an ultra-wierd 7 point scale. This is all based on my opinion only. 0 science.
Burning Crusade
Expansion identity and Theme – Illidan, bro. Outland’s spooky ether and wacky disjointed zones were wonderfully foreign compared to Vanilla. Black Temple. Kharazan. Is there a better defined bit of “WoW”ness in existence than BC? I think not. Plus, a clear bullseye on a baddies head is always nice for clarity. 2/2 Points.
Quality of life and Improvements – Smaller raid sizes certainly made raiding easier to organize. And the low barrier of entry for Khara made it so nearly everyone had a crack at Prince at least. Raid markers happened at this time too. Badge loot made gear catch up possible. Also, this was the first time they put in a late-in-expac catch-up dungeon with purples for everyone. It was nice! 2/2 points.
New Features – 1 new race per faction, 1 new class per faction. Admittedly, they got to cheat out a bit here by simply using existing classes. But still, most players tend to be fairly faction-loyal. I was alliance at the time and had not played shaman at all. It was a new class for me. Still, I’m going to dock a point because they weren’t strictly new. Flying mounts!! Also, this was the expansion in which they added arenas, which have since remained the pinnacle of organized pvp. 2/3 points.
6/7 points total. A pretty solid expansion. We were not prepared.
Wrath
Expansion identity and Theme – Ok, so Arthas and Northrend’s Icy and Ominous zones may be even a bit more “WoW” than even Illidan and Outland. This expac oozed style. Quests linked our little heroisms with the schemes of the expansion big-bad in a way that had never been done before. The bullseye was painted ultra-clearly on Arthas head all the way through the expac and the final confrontation did not disappoint. 2/2 points.
Quality of Life and Improvements – Tabards for rep grind comes to mind. That made it pretty nice. Dungeon Finder made grouping for 5 mans easier than ever. Catch-up heroics made getting geared for raiding super easy; even more-so than in BC. 2/2 points.
New Features – DKs. The addition of the first 100% new class with their own unique (and awesome) starting zone. The cherry on top? They started at 55. This alone was a new feature that could define an expac imo. Everyone had a max level DK at 80, btw. Also, in Wrath was the first instance of the world pvp zone; Wintergrasp. 3/3 points.
7/7 points for the expansion. A PERFECT score on the luvbacon scale!! Frostmourne hungered, and ate us up.
Cata
Expansion Identity and Theme – For me, this one was not great in this department. Sure, it had Deathwing, but I found him to be pretty uninspiring for my ire. In the end, we killed the CRAP out of his toes. The big mark against this expac for me was that there was no new place. Sure, new zones, but no new land for us to explore. It was weak-sauce. 0/2 points.
Quality of Life and Improvements – Healer mana pain comes to mind here. the big quality of life change for me in cata was that I could no longer heal a five-man without going oom. Sure Blizz, give us challenge but not giving us enough mana to keep our party alive isn’t challenge, it’s cheating. It felt like playing a game of D&D with the neighborhood bully as the DM. Challenging? You betcha. Are you coming back next week? Nah, I’m cool. -2/2 points.
New Features – New Race/Class combos. New 1-60 leveling. The race/class combo thing basically meant nothing. I mean, if you wanted a shaman in wrath, you made one from the available races. Why would you level another one? Same for all the other classes. It’s not like you were holding off on alts in the hopes they would make it available in your prefered race. I award no points for that, sry. Now, 1-60 leveling. Ok, thats worth some points imo. The whole vanilla world redone with solid questing. It has made leveling alts much less painfull, for sure. Lastly, LFR. Now I know, it’s my obligation as a respectible curmudgeon to poopoo LFR as often as possible. But I will say this about it, it got me back into the game when I had no intention of raiding. And I know I’m not alone. It undoubtadly increased the accessibility of the game and at the very least was Blizzard’s first attempt at having a legit progression path for the pure casual among us. I call it a success. 3/3 points.
1/7 points for the expansion. Deathwing released a cloud of his most mild flatulence and ruined our appetite.
MoP
Expansion Identity and Theme – In the big-bad department, I felt like MoP was really lacking. Sure, Garrosh is a douche, but for most of the expac, horde players were doing his bidding, not chasing him down. Weak. Pandaria though was inspired. It painted a picture of a world unlike any we had visited before with fleshed out cultures and milieu. I loved the Jade forest, the Vale of Eternal Blossoms, Valley of the Four Winds. Fantastic!! I’ll split the difference here. 1/2 points.
Quality of Life and Improvements – The only big change I can think of here was lifting of the limit on dailies. And in hindsight, it was a terrible one. Hard to argue against that. 0/2 points.
New Features – New Race, New class, Scenarios, Pet Battles, Brawler’s guild, Challenge Modes, flex mode….and I probably missed some. Look, you may love or hate Mop, but you simply cannot deny the vast wealth of new features and content they have dumped on us this expac. This has been, hands down, the best expansion since Vanilla for new features. I award 2 bonus points for sheer magnitude of features alone. 5/3 points.
A total of 6/7 points. Pretty fantastic expac over all!! We all slowed down and savored it (minus a few million subs).
Now Warlords…
WoD
Expansion Identity and Theme – A whole new continent for us to explore. Yay! Except, it’s not completely new. In fact largely, the zones are the pre-destruction version of zones we’ve already visited. Sure, it will be cool to revisit these zones, but it’s not a new land, by any stretch. In the big-bad department, who do we get? It looks to be a rehashed version of the weakest big-bad we’ve ever had. What? Yes. Garrosh 2: The Sequel. Will it end up being someone else? Probably. But as of right now, Blizzard has told us about Garrosh and that’s about it. Uber-weak. -1/2 points.
Quality of Life Improvements – Item squish, ability prune, new player models, elimination of reforge, elimination of (many) gemslots. These are solid. But notice, they’re not really improvements so much as elimination of things we’ve had…mostly. The one exception, player models. Which are a good effort, but sadly, we’ll all have them covered up in armor anyway. Still, these are good changes that will improve the game. I award full points, in fact, even a bonus point. 3/2 points.
New Features – Garrisons. >.> ………………………… seriously. that’s all. Garrisons. No new class. No new race. No new gameplay mode. No new nuthin’! I am going to pay $60 for Quality of Life Improvements. So are you. Let that sink in. -2/3 points.
A total score of 0/7. Losing to Cataclysm. Did you read that? Cataclysm looks to be a better expansion than WoD. For shame Warlords. For shame!!
Summary
So does this mean we should all jump ship? The sky is falling? Etc? Nah. Warlords will probably be another good expansion. But Blizzard is holding their cards extremely close to their vest this time and waiting inexplicably to tell us about their uber-features. That’s my hope, anyway. The alternative to this is that they really have no ace in the hole whatsoever and are assuming that they are the only shop in town. Which up until this year, would’ve been on the money. Unfortunately for them, Wildstar (and possibly ESO) has changed that. Whether or not you are as enamored as I am with Wildstar, any reasoning player has to admit that it is at least a competent MMO. In the past every MMO has had some major flaw that put it on a tier below WoW. Wildstar does not look to be this way to me. I think Blizz may have picked a bad year for a “rest-on-our-laurels” expansion. Time will tell.
But let me implore you, Blizz. If you have something up your sleeves, SHOW US!! Please! Garrisons will not carry an expansion. I’ve made this point before, but I would personally be all for greatly slowing down the rate of expansion releases in favor of just having raid tier after raid tier. I think that would be a ok. I hate leveling anyway. But as long as Blizzard is trying to fish a fi’tty out of my wallet every other year, let’s get something substantial, k. None of this ‘leveling zones + QoL = GG’. Please/Thanks.
>luvbacon<